

The shooting was hit and miss for me (no pun intended). Other than that, the vibe of the game is great.

Why is there not some sort of questing system that at least hints you at what you're supposed to do next? I agree with other reviews saying there is no feedback to the damage you're doing and that just feels odd. Purists/OG nerds will be happy but it's so difficult figuring out what you have to do. Games have evolved since the first release. You're like a rat in a maze and there is tons of backtracking. Also the whole game feels too claustrophobic. Put around 13-14 hours into it but I feel the game mechanics dates. I liked the vibe of the game so I got it. Put around 13-14 hours into it but I feel the game mechanics Never played this game before (OG). There's scarcely time to think before it unleashes the first terror. Once a prime corporate research facility, Citadel Station now teems with mindless cyborgs, robots and terribly mutated beings, all programmed to serve SHODAN, a ruthless A.I.

Where are the surgeons? Why is the station in such disrepair? Slowly, the chilling realization that something is very wrong creeps over you. After six months in a healing coma, you awaken to the twisted aftermath of a terrible disaster. Caught during a risky break-in, you become indentured to a greedy TriOptimum executive. After six months in a healing coma, you awaken to the twisted aftermath of a You're a renowned hacker, the most notorious cyberspace thief in the corporate world.
